Civilization IV: Beyond the Sword![]()
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Publisher: 2K Games Genre(s): Strategy Home Page: http://www.2kgames.com/civ4/beyond...
It's a better CivilizationIn summary, Beyond the Sword adds so much to Civilization IV that one has to give credit to 2K Games and Firaxis for keeping it as an expansion with cheaper sticker price; I'm sure someone like EA would have called this "Civilization 2008" and charged full price for it. Beyond the Sword also does not require you to own the Warlords expansion - it adds all the Warlords additions as well, with the exception of the mostly irrelevant scenarios that were included in the Warlords expansion. Visually nothing much has changed - the most notable change is probably the inclusion of different unit graphics for different ethnic groups. In essence, there are several sets of graphics for early age units, tailored for the ethnic background of the civilizations. If you seek shinier Civilization experience, there is always the Blue Marble fan addon that you can use to replace the terrain graphics with more detailed and realistic ones if you so choose - and it also works with Beyond the Sword.
In total, the expansion adds 25 new units, 18 new buildings, 8 new wonders, 10 new civilizations, 16 new leaders (some for the new Civilizations, some as secondary leaders for existing ones) - but these really are not the important metrics. The new AI and the major improvements in naval warfare, espionage and economic side of the game with Corporations are far more impressive and truly make this a must-buy for any Civilization fan. For the rest of you, if Civilization IV wasn't already your cup of tea, Beyond the Sword probably is not going to change that for you, unless you specifically disliked the old "AI cheating with massive bonuses" aspect of the single player game. Yes, there are some bugs and rough bits - the AI fumbling with Privateers (and Stealth Ships in the Final Frontier mod) and Corporations is inexcusable and indicates lapses in QA, but Firaxis has always been dependable with patches, and I'm sure these problems are fixed soon enough. Even with these problems, the game is a vast improvement over the base Civilization IV. For the usual technical summary, detailing system requirements, you can check out our review of the original Civilization IV - the same notes apply to this expansion as the game engine remains unchanged. Performance has improved with the expansion, but it's mostly related to the CPU use of the AI. The graphics engine itself still has the same base requirements, so the performance gains are truly noticeable only when playing with a large amount of civs and units, on very large maps. Normal games run as before, so the system requirements are therefore the same - except that the recommended system gives you a bit smoother play if you go nuts with the map size or civ count. Summary of YouGamers Hardware TestingThe publisher of this game state the following specifications for their minimum and recommended requirements:
To learn more about how YouGamers performs its hardware testing, click here. Through our extensive gameplay and hardware testing across the full spectrum of PC configurations, YouGamers suggests that one should use the following guidelines for an appropriate minimum and recommended setup:
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