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YouGamers.com Reviews With Your Destiny

With Your Destiny


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ESRB rating: Rating Pending ESRB:
Publisher: HanbitSoft Inc
Genre(s): MMORPG
Home Page: http://www.wydglobal.com
 




Review


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By: Aaron Barnes Aug 18, 2007

Level One achieved! Only 399 more to go...

There are four character classes to choose from: TransKnight, Foema, BeastMaster and Hunter. The different classes have strengths and weaknesses that are factored into the upgrade system for statistics such as HP and Defense. More important, though, is the Skill system: each class has a specific Skill set. Foemas, for instance, are masters of magic, while BeastMasters have the ability to summon wild creatures in battle.

OK, what am I supposed to do here?
No MMORPG is complete without a man with an eye patch wearing a tiger hide.

Skills are tied to a specific class, and Skill Points (earned in battle) are used to purchase new Skills from a Skill Master (each class has a dedicated Skill Master available in every town). Skills are further divided into three sub-categories which, again, are different depending on class. The naming is mostly a matter of semantics, though, as the most useful Skills are those which supplement attack power. Naturally, there are Skills which magnify a certain character attribute, or perform special functions such as resurrecting a dead party member.

Chaos of World – how appropriate...

The character selection screen; from left to right: Hunter, BeastMaster, Foema and TransKnight.

Quests are the main gameplay vehicle. There are 350 main quests which are part of the main storyline, and these can be repeated for experience. Also included are a handful of one-time Event Quests, which are made available in a number of ways, from purchasing an Quest Scroll to delivering a specific item to an NPC.

Purchasing some Skill upgrades with - gasp! - Skill points.

Completing the main quests is a buffet of sorts, with certain quests available depending on a player's level (though some quests must be completed before others). Quests are generally 5 to 15 minutes in length, and have the standard goals: collect and item and bring it to an NPC, clear out a dungeon; nothing unusual or innovative. Unfortunately, with little tie-in to a story, quests have no emotional pull. They're simply items to be marked off a very large to-do list.

Leveling is also an uninspiring affair. The highest attainable level is 400, but fear not: level progression is quick. Too quick, as a matter of fact - by turning on the automated combat option and setting health and mana to automatically top off, my TransKnight moved from Level 7 to Level 23 in less than 30 minutes of automated battle. In fact, leveling can be done without any interaction as long as health and mana resupply is sufficient. The conditioning system - which requires a periodic intake of sustenance, such as chicken and sausage - can also be automated to a degree, so that abilities don't degrade over time (as they would without an intake of food items). Ultimately, there's no compelling reason to not automate combat to some degree, even at higher levels.

Quests descriptions aren't very clear, and directions are given using x,y coordinates.
The blurry map is all but useless.

The various Skills do little to make combat more interesting. Skills are effectively short- and long-term enhancers of combat abilities, with an occasional summon or one-of attack thrown in. Fundamentally, the combat system is designed for automated grinding with the goal of reaching the special "god" classes available once past level 300. While this mechanic caters to the original game's Asian demographic, Western gamers tend to prefer a more interactive battle experience, with stunning spells and powerful but resource-draining special attacks. Almost every aspect of WYD is geared toward experience grinding, from Skill upgrades to the rudimentary weapon enhancement system. Except for the rare occasion where a party will form in battle, manual combat is a chore.


A mount! A mount! My WCoin for a mount! Anyone? Bueller?

Borrowing the Griffin Master's ride for a quick spin.

WYD has an interesting take on the concept of mounts. Pets (as mounts are referred to in the vernacular of the game) are grown from birth. The line-up consists of a number of equine mounts, which are the most common, as well as other, more eclectic species such as a bear, griffin, or dragon. Not surprisingly, a mount supplements a character in battle, adding to attack strength and fortifying defense. While some mounts can be purchased through the Premium Zone for WCoin, the most common method of obtaining a mount is to purchase (or find, or trade for) an egg. An egg will hatch into a certain species of mount based on the type of hatching powder applied. The mount then increases in both experience and stats (and physical stature) as it battles with its master.

I went the easy route and purchased a mount through the Premium zone, which turned out to be a mistake. Had I bothered to read the fine print, I would have learned that my store-bought steed would expire after 15 days and could not be upgraded in any way (traditional mounts increase in experience with their master). On the plus side, it wasn't necessary to feed my mount; mounts hatched from eggs need periodic feeding with specific types of sustenance, depending on species, to survive and grow. Mounts are nearly as intricate as characters with regards to development, but the maintenance factor means a constant stream of in-game gold (or WCoin) must be dedicated to their continued survival.




 

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