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Loki


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ESRB rating: Rating Pending ESRB:
Publisher: Focus Home Interactive
Genre(s): Action, Role Playing Game
Home Page: http://www.loki-game.com/en/
 






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By: Aaron Barnes Aug 31, 2007

Simple looks do not mean simple specs

Looking good, but a few more polygons would be nice.

The hack 'n' slash genre isn't flooded with releases, but there are enough great-looking titles to make Loki's graphics seem underwhelming. Environments in particular suffer from a lack of detail, made worse by the foliage – grass is a repetition of the same 2D sprite, and for some reason the numerous trees fade out so and don't clip against characters. Character models are hit or miss; the larger bosses are well-done, but most enemies and NPCs are low-polygon. A visual anomaly which crops up regularly is a hitching in a characters animation, particularly in monsters' and NPCs' idle animations. The protagonist's actions, from fighting to running, are believable, but when zoomed in the character modeling isn't noteworthy.

Texture work in dungeons is rarely striking, and above ground entirely uninspiring, even at the highest quality settings. The light model adds to the atmosphere, but lights don't cast dynamic shadows; only the main light source casts shadows. The glow effect from torches and spell effects would be more convincing if an option existed for full dynamic lighting. Spells and skills do cast some great-looking effects, though, but only if the shader quality is set to "High". But when compared with contemporaries such as Neverwinter Nights 2 and Titan Quest, Loki feels dated.

The in-game display options page; also available via an external configuration program.

All settings set to Low. Notice the lack of shadows, scaled-down shaders and glow lighting.

Medium settings - textures are sharper, but lighting effects don't stand out.

High quality settings - notice the glow lighting effect, higher quality shadows and sharper textures.

There is certainly room for improvement with visuals, and the audio needs work as well. Ambient sounds are very repetitive, and the game's background music is forgettable. There is support for hardware audio, but what API Loki uses isn't clear (in other words, DirectSound or EAX - Ed). Even with the in-game speaker configuration set to a 5.1 speaker system, it was hard to tell whether or not positional audio was working. And, of course, the game's laughable voice acting is enough to wish that voice acting had been left out altogether.

Given the average graphics, it follows that Loki should run on average hardware. While this is certainly the case, the publisher's recommended minimum hardware will barely run the game at 800x600 with the lowest settings. For instance, a GeForce 4 Ti with 64MB of memory may very well run the game, but even on a 128MB GeForce FX 5200 the game never topped 15 FPS. Moving to an Get it! AMD Athlon 64 3000+ (1.8Ghz) with either a Get it! NVIDIA GeForce 6600 or Get it! ATI Radeon X800 based video card (with 128MB of memory) gives a more playable experience. Even with just 512MB of system memory, this configuration gave an acceptable 30+ FPS at a resolution of 1024x768 in all but the most crowded of dungeons. Effects were set to medium and anti aliasing was turned off, but glow lighting and grass were left on.

To move beyond the 1024x768 resolution and crank up the visuals to full, a newer GPU with at least 256MB of memory is required. An older NVIDIA GeForce 7900 GT or ATI Radeon X1950 will certainly suffice, but with current prices a more forward-looking DirectX 10-capable GPU are more appropriate purchases. For the value-minded, both Get it! NVIDIA GeForce 8600 or Get it! ATI Radeon 2600 based cards have more than enough horsepower to push Loki, and the capability to run native Direct3D 10 software. Combine one of these cards with a fairly capable CPU such as an Get it! Intel Core 2 Duo E6400 or Get it! AMD Athlon 64 X2 4400+, and you'll only experience a CPU bottleneck at the higher resolutions. Such a test system ran Loki at up to 1920x1200 with only slight hiccups in frame rate. At 1600x1200, there were no problems whatsoever, even with all graphics options set to High and 4x FSAA (antialiasing).




 

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