Home
Downloads     
Articles Previews Blogs Popular Hardware Price & Performance Forum Get Toolbar
YouGamers.com Articles Video RAM - how much do you really need?

Video RAM - how much do you really need?

 
By: Nick Evanson Nov 02, 2007

World in Conflict


World in Conflict is a bold and brash RTS, a genre which doesn't traditionally require lots of graphics horsepower and RAM. However, this game was designed to scale across as many setups as possible, and the developers wanted to give those people with top-end machines a real visual feast. We measured the RAM usage using the in-game benchmark tool, and then cross-checked it with some real gameplay: the difference was minimal.

World in Conflict

VRAM usage across resolutions and AA

The same issue with AA and memory recorded in STALKER seems to be present here but note that for any resolution, at maximum settings, 256MB of RAM isn't enough to not experience constant data swapping. Obviously one can scale the detail down to fit into that amount of local memory, but it's nowhere near as pretty like that!

Call of Duty 4: Modern Warfare


The latest creation in this spectacular series goes all modern with its plot setting, as well as its use of modern rendering techniques. We used the recent demo to analyse the memory usage, and although it's only one level out of the whole game, it contains the same level of detail.

Call of Duty 4: Modern Warfare

VRAM usage across resolution and AA

Permission to say "ouch", Sargent? Lowest resolution, no AA, on max details = not even for 256MB or 320MB VRAM, thank you very much. Call of Duty 4 is not only about modern warfare but modern graphics cards too.

Crysis


Ah, Crysis... if you haven't heard of this game yet, then you've been living as a hermit for the past year. With visual hyped as being a true vision of what DX9 and DX10 can really offer, one would expect the RAM figures to be absolutely gargantuan.

Crysis

VRAM usage across resolution and AA

And yet, the demo suggests otherwise. On the High DX9 detail setting, the usage is still more than 256MB but overall, it's actually less than we've seen in Call of Duty 4 above (although it gets its own back a bit when using AA). One must be careful about jumping to conclusions here: more RAM doesn't mean better graphics or worse coding; they're simply different. But here we have three games, all of which just point and laugh at 256MB when set to their best visuals. It wasn't that long ago when the first 512MB graphics card came out...

Now although we've only seen a tiny fraction of the games one can play on a modern PC today (tiny being just a slight understatement...), there's sufficient evidence for us to offer a reliable answer to this article's question: how much video RAM do you really need.




 

Related Stuff

 News: Call of Duty 4 Mod Tools Released   Jan 19, 2008
 News: Crysis Tournament Map Pack Released   Dec 25, 2007
 News: Crysis Patch #1 Status Report   Dec 23, 2007
 News: Call of Duty 4 v1.4 Released   Dec 20, 2007
 Articles: Top 10 Must-Have PC Games   Dec 14, 2007
 Reviews: Sega Rally   Nov 29, 2007
 Reviews: Call of Duty 4: Modern Warfare   Nov 26, 2007
 Reviews: Crysis   Nov 17, 2007
 Previews: Call of Duty 4: Modern Warfare   Oct 16, 2007
 Previews: Crysis   Oct 10, 2007
 Reviews: World in Conflict   Sep 28, 2007
 Reviews: BioShock   Aug 28, 2007
 Articles: GC 2007 - Day 1   Aug 23, 2007

Tags




  About Us     Privacy and Legal     Game-o-Meter FAQ     Contact Us     Advertise With Us     Jobs     Futuremark