Contents1. Introduction, Single Player2. Changes to Modes & Weapons 3. Warfare Mode 4. Performance, Visuals, PhysX Support 5. Final Thoughts and Scores 6. Additional Images & Footage "In 2291, in an attempt to control violence among deep space miners, the New Earth Government legalized no-holds-bared fighting. Liandri Mining Corporation, working with the NEG, established a series of leagues and bloody public exhibitions"... the original Unreal Tournament is a classic that still sees play today. Epic Games turned Unreal Tournament into a proper franchise with Unreal Tournament 2003 and 2004 - both excellent successors - and continues the series with Unreal Tournament 3. Unreal Tournament 3 is actually the fourth game in the series, if you ignore the numerous special editions and "Game of the Year" versions, so the "3" in the title probably refers to the third generation Unreal Engine used. While the 2004 edition was little more than an expansion pack to the 2003 game, this time things have changed substantially more. But as they say - the more things change, the more they stay the same. The fundamental concept has stayed the same: Unreal Tournament 3 is still primarily a twitch-based SciFi shooter, that's meant to be played online with a couple of dozen human players.
Single Player Storyline Trailer
As the trailer implies, this time there is an actual single player campaign included. Don't get your hopes up though - the storyline is just a collection of cutscenes and voiceovers that act as an excuse for a series of bot matches across the available maps. The Necris are invading, so you and your sister sign up for some special operations missions, led by Malcom, a former Tournament champion. The opening of the story is actually fairly impressive, but very rapidly the story degenerates to a series of random excuses to blast away some more bots with your own AI-filled team. The story even tries to rationalize such gameplay elements as respawning, capturing flags and fighting matches with frag limits - it's all just a tad on the silly side, but in some oddball way it works.
"But that's just the single player mode - who cares, this is Unreal Tournament, right?" Well, that's true, but on a positive note, even the bot matches are fairly enjoyable. There is a ton of voice chatter going on with the bots using canned lines to report the enemy movements, so at times you can almost forget that you are just playing with AI-controlled bots on both sides. Then reality hits as you encounter a bot doing something silly or pointless. I don't know if the idea was to simulate real people, but bots can be deadly at one moment and utter cannon fodder the next. If your UT enjoyment comes from taking on highly skilled proper teams on closed servers, bots won't keep you interested, but they simulate the randomness of a public server [and the leet skillz of a certain EIC - Ed] pretty well.
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