Silverfall![]()
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Publisher: Atari Genre(s): Role Playing Game Home Page: http://www.silverfall-game.com
Ever since the Diablo series redefined the action RPGs, there have been plenty of takers for the crown. The Dungeon Siege titles were pretty impressive and Titan Quest (and its recently released expansion) is also a good contender for the throne; some might also count the Neverwinter Nights series to the same genre. Silverfall is definitely one of the more action-oriented hack-and-slash adventures, but with just a teeny bit more story to follow than the usual. The game opens with the invasion of the City of Silverfall. Initially you play as the Archmage of the city trying to defeat an army of random trolls, zombies and their leader. This lets you warm up by destroying some monsters with a wide set of high level spells and abilities as a nice appetizer for the main game. Regardless, you can't save the city, and once the introductory bit is over, you end up in a refugee camp in the middle of an undead-infested swampland [Sounds like where I live - Ed]. Once you get your bearings, you are presented with the main storyline and then given the main quest to help the refugees of Silverfall. You can also find numerous "optional" side quests but these turn out to be far from optional. One example would be a quest that opens up the option to pay insurance so you won't have to retrieve your belongings from your gravestone when you die. You could just ignore the quest and go on with the main game, but constant corpse recovery runs would drive you insane very rapidly. Most side quests also influence your standing either towards nature or technology, and the storyline and available items depend on the route you take - skip these quests, and you will end up unable to use many of the available items and abilities. Besides, the main story is already bit on the short side, so you will definitely want to seek out all available quests. All quest goals are clearly shown on the map and you can backtrack instantly to any major previously visited point in the map, so there is no need to wander around looking for any elusive quest objectives. You may have to wade knee-deep in monster corpses to reach them for the first time, but I guess that's to be expected. In many areas, monsters keep respawning, so progress is always made by leaving a trail of corpses. You will also find companions to help you on your journey. You can have up to two AI-controlled party members helping you, and when you find a new one, you can leave one of the current helpers behind to wait for you. While there is no way to control these characters directly, you can tell them how to act in general - 'go and melee', 'cast spells to kill things, heal if needed' or 'just heal' are some examples. The available options depend on the companion, but the selection is very limited. You will also tend to end up with the same assisting characters, as early on you must pick anyone you can to just fill the ranks, and later on you always want one of the helpers to be a healing type, so the other one ends up being whoever is the most effective damage dealer available. A larger group size would have allowed more strategic choices, but even the current system works well enough.
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